![]() In the third act, the golden key can be found behind the door that it unlocks, though there is an alternate path to that room the player must take. It has very little purpose other than to allow for a shortcut, and is the only one of the keys that is not mandatory for beating the game. In Alpha 3, it could instead be found in a locked case above the Neighbor's front door, and was essential for getting the rifle. In the first act, the red key is the item required to get into the basement. It can be found in the child's bedroom on the top floor, on a cabinet. In the second act, the red key is one of the methods of escaping the Neighbor's house, and unlocks the large front gate which is keeping the player captive. It is found in an isolated room on the top floor, and the player must flood the previous room and freeze the water with the nearby lever in order to gain access. In the third act, the red key unlocks the door in the room suspended near the roof, allowing access to the Fear Darkness minigame. It can be found in a small container in the room past the gun-detecting door. To open it, the player must use the electromagnet hatch to get the rifle past the door, and then go into the next room and shoot six switches, and then pull the small lever that is opened up. The white key is found on a wall hook, inside the small room available after beating the Fear School minigame during the third act. ![]() The nearby door is held shut by the white lock, which the key can unlock. In previous versions, the door was instead held shut with a chair. ![]() The Rusty Green Key is a key which is used to unlock The Player’s house at the start of act 3, it can be found inside the trunk of the car While it isn't mandatory for beating the game, it allows for a shortcut to the Neighbor's yard. The car key is a small red key that can be found in the first act, inside the room containing the yellow key.
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